System and Software Engineer

skCUBE participation:

  • skCUBE Data Handling Architecture (on-board, and Space-to-Ground)
  • skCUBE On-board and Space-to-Ground Communication Protocols
  • On-board Computer Software Architecture, RTOS, Drivers and Application Layer
  • Ground Segment Data Filtering Software

Great at:

  • Systems Engineering
  • Real-time Communication Protocols and Databuses
  • Critical Software Engineering (Space Systems, Safety-critical Systems)
  • Real-time Systems and Software Reliability
  • Project technical supervision and team leading

Experienced:

  • Critical on-board avionics software for the ExoMars 2018 Space Mission (Airbus UK).
  • Mission-critical system architecture for the SkCube satellite (SOSA).
  • Safety-related Functions of SIL-2 cockpit HMI for high-speed trains (Bombardier).
  • 3+ years of successful technical supervision and team leadership (Sony, Bombardier).
  • Managed a team of 10 China-based developers (later smaller EU-based teams, Sony).
  • Three successful TÜV safety certifications of critical railway systems (Bombardier).
  • Disciplined System/Software Engineer with excellent interpersonal skills.
  • Practical experience with mission/safety-critical architectures and principles (5+ years).
  • Software requirements, designs and code (UML, C, VxWorks, Leon2, ARM, PowerPC).
  • Aerospace and critical software standards (ECSS-E-ST-40-C, DO-178, EN 50128).
  • Safety Engineering (FMEA, FTA, gap analysis, hazard log).
  • Delivered presentations and built a rapport in business relationships (Sony, Bombardier).
  • Designed innovative, patented cross-device communication protocol; patent US20130241801 granted (also patented in EU and China).
  • Technical responsible for highly successful Android embedded demo (C++/OpenGL)
  • deployed to more than 100K units worldwide (Sony).
  • Technical advisor for new technologies. Implemented successfully productized prototypes and presented them to Sony Business Group in Tokyo, Japan.